Touchscreens vs. traditional controllers in handheld gaming.
Loutfouz ZamanDaniel NatapovRobert J. TeatherPublished in: Future Play (2010)
Keyphrases
- mobile devices
- control system
- lightweight
- augmented reality
- controller design
- computer games
- reinforcement learning
- mobile phone
- evolutionary robotics
- handheld computers
- handheld devices
- takagi sugeno fuzzy
- database
- educational games
- control strategy
- case study
- learning environment
- multi player
- real world
- impedance control
- databases