Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter.
Sayed KazmiIan J. PalmerPublished in: Int. J. Comput. Games Technol. (2010)
Keyphrases
- action recognition
- video games
- game play
- computer games
- human detection
- bag of words
- human actions
- recognition of human actions
- activity recognition
- action classification
- recognizing human actions
- spatial temporal
- learning experience
- body parts
- computer vision
- bag of features
- recognizing actions
- game playing
- game design
- end users
- case study
- static images
- video dataset
- action detection
- action primitives
- user experience
- serious games
- game ai
- educational games
- social networks