Evaluation of Curved Raycasting-based Interactive Surfaces in Virtual Environments.
Tomomi TakashinaMitsuru ItoHitoshi NagauraEisuke WakabayashiPublished in: VR Workshops (2021)
Keyphrases
- virtual environment
- virtual reality
- computer graphics
- virtual characters
- synthetic characters
- virtual world
- virtual space
- multi user
- virtual humans
- role play
- collision detection
- learning processes
- curved objects
- physical environment
- real environment
- natural interaction
- computer vision
- serious games
- virtual learning environments
- real world
- high fidelity
- surface reconstruction
- d objects
- virtual training
- social skills