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Modeling ping times in first person shooter games.

Natalie DegrandeDanny De VleeschauwerRobert E. KooijM. R. H. Mandjes
Published in: CoNEXT (2006)
Keyphrases
  • video games
  • computer games
  • game theory
  • data sets
  • neural network
  • game design
  • genetic algorithm
  • learning algorithm
  • decision trees
  • video sequences
  • cooperative
  • learning experience
  • game playing