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Modeling ping times in first person shooter games.
Natalie Degrande
Danny De Vleeschauwer
Robert E. Kooij
M. R. H. Mandjes
Published in:
CoNEXT (2006)
Keyphrases
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video games
computer games
game theory
data sets
neural network
game design
genetic algorithm
learning algorithm
decision trees
video sequences
cooperative
learning experience
game playing