Virtual Reality versus Desktop Experience in a Dangerous Goods Simulator.
Miguel ChoverJosé Martínez SotocaCarlos Marín-LoraPublished in: Int. J. Serious Games (2022)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- virtual world
- three dimensional
- interactive virtual
- computer animation
- virtual humans
- photorealistic
- multi sensory
- simulation model
- visual data mining
- user experience
- virtual training
- virtual museum
- pattern recognition
- tangible user interface
- electronic commerce
- virtual reality technology
- real time
- digital museum
- user interface
- virtual reality environments