Multiplexing Low and High QoS Workloads in Virtual Environments.
Sam VerbovenKurt VanmechelenJan BroeckhovePublished in: JSSPP (2010)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- quality of service
- multi user
- high levels
- computer graphics
- physical environment
- collision detection
- synthetic characters
- interaction model
- serious games
- virtual learning environments
- virtual space
- virtual agents
- virtual characters
- human computer interaction
- natural interaction
- real world