A load-balancing workload distribution scheme for three-body interaction computation on Graphics Processing Units (GPU).
Ashraf YaseenHao JiYaohang LiPublished in: J. Parallel Distributed Comput. (2016)
Keyphrases
- load balancing
- graphics processing units
- parallel computation
- replication scheme
- general purpose
- gpu implementation
- low overhead
- dynamic load balancing
- graphics hardware
- parallel processing
- parallel computing
- load balance
- parallel implementation
- real time
- computing systems
- graphics processors
- grid computing
- distributed systems
- high performance computing
- peer to peer
- fault tolerance
- floating point
- compute unified device architecture
- massively parallel
- scheduling policies
- mobile agents
- round robin
- efficient implementation
- parallel algorithm
- response time
- management system
- software engineering