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Live-streaming changes the (video) game.
Thomas Smith
Marianna Obrist
Peter C. Wright
Published in:
EuroITV (2013)
Keyphrases
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video games
live streaming
peer to peer
limited bandwidth
streaming video
game play
next generation networks
learning experience
game design
educational games
computer games
behavior analysis
quality degradation
video quality
serious games
game playing
wireless networks
video streaming
learning algorithm