Login / Signup
Automatic design of deterministic sequences of decisions for a repeated imitation game with action-state dependency.
Pablo J. Villacorta
Luis Quesada
David A. Pelta
Published in:
CIG (2012)
Keyphrases
</>
design decisions
decision making
design process
case study
fully automatic
relational databases
game theory
learning games
semi automatic
sequential patterns
action sequences