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Automatic design of deterministic sequences of decisions for a repeated imitation game with action-state dependency.

Pablo J. VillacortaLuis QuesadaDavid A. Pelta
Published in: CIG (2012)
Keyphrases
  • design decisions
  • decision making
  • design process
  • case study
  • fully automatic
  • relational databases
  • game theory
  • learning games
  • semi automatic
  • sequential patterns
  • action sequences