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A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs.
Juwon Yun
Jinyoung Lee
Cheong Ghil Kim
Yeong-Kyu Lim
Jae-Ho Nah
Youngsik Kim
Woo-Chan Park
Published in:
IEEE Access (2019)
Keyphrases
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texture mapping
graphics hardware
computer graphics
d objects
d mesh
image based rendering
photorealistic
general purpose
human faces
real time
multi view
geometric properties
three dimensional
face recognition