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A Practically Applicable Performance Prediction Model Based on Capabilities of Texture Mapping Units for Mobile GPUs.

Juwon YunJinyoung LeeCheong Ghil KimYeong-Kyu LimJae-Ho NahYoungsik KimWoo-Chan Park
Published in: IEEE Access (2019)
Keyphrases
  • texture mapping
  • graphics hardware
  • computer graphics
  • d objects
  • d mesh
  • image based rendering
  • photorealistic
  • general purpose
  • human faces
  • real time
  • multi view
  • geometric properties
  • three dimensional
  • face recognition