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Table Tennis Skill Learning in VR with Step by Step Guides using Forehand Drive as a Case Study.

Calvin KuJian-Jia WengYu-Hsin WangDong-Xian WuYi-Min LauWan-Lun TsaiTe-Cheng WuHung-Kuo ChuMin-Chun Hu
Published in: AIVR (2022)
Keyphrases
  • skill learning
  • table tennis
  • robot arm
  • motor skills
  • virtual environment
  • action space
  • machine learning
  • learning environment
  • humanoid robot
  • control law