Use of Reference Frame in Haptic Virtual Environments: Implications for Users with Visual Impairments.
Ja Young LeeSangwoo BahnChang S. NamPublished in: HCI (4) (2013)
Keyphrases
- virtual environment
- reference frame
- virtual reality
- virtual world
- natural interaction
- computer graphics
- motion estimation
- haptic interaction
- haptic feedback
- multi user
- physical environment
- collision detection
- inter frame
- successive frames
- interaction model
- synthetic characters
- virtual training
- physical world
- virtual characters
- three dimensional
- user interface
- virtual agents
- virtual objects
- virtual humans
- virtual learning environments
- serious games
- motion vectors