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Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).

Alena DenisovaPaul A. CairnsChristian GuckelsbergerDavid Zendle
Published in: Int. J. Hum. Comput. Stud. (2020)
Keyphrases
  • game play
  • digital games
  • computer games
  • game design
  • video games
  • serious games
  • case study
  • game based learning
  • end users
  • factors affecting