A game authoring tool based on character definition in terms of state-transition diagrams.
Tatsuya ShimomuraShusuke OkamotoMasaru KamadaTatsuhiro YonekuraPublished in: NETGAMES (2006)
Keyphrases
- authoring tool
- state transition
- video games
- state transition model
- learning objects
- state transitions
- educational content
- ims ld
- intelligent tutoring systems
- learning games
- markov chain
- game play
- computer games
- black box
- input output
- hidden markov models
- learning resources
- learning design
- educational games
- finite state machines
- probability distribution
- reinforcement learning
- learning experience
- state space
- dynamic programming
- computer based learning environments