Towards a taxonomy of perceived agency in narrative game-play.
Bride MallonPublished in: Comput. Entertain. (2007)
Keyphrases
- game play
- video games
- computer games
- game design
- serious games
- educational games
- learning experience
- game engine
- game playing
- perceived usefulness
- environmental protection
- game players
- digital games
- game based learning
- user satisfaction
- artificial intelligence
- user experience
- narrative structure
- multi player
- game mechanics
- game development
- learning processes
- collaborative filtering
- object oriented
- social networks