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A Novel Procedural Content Generation Algorithm for Tower Defense Games.
Diogo Miguel P. L. Dias
João Paulo Sousa
Barbara Barroso
Ines M. B. Magalhaes
Published in:
ICACS (2022)
Keyphrases
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generation algorithm
multimedia content
multimedia
object oriented
video games
network security
intrusion detection
nash equilibrium
e learning
semantic information
game theory
user generated content
game theoretic
nash equilibria
two player games
pure nash equilibria