Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions.
Shakir BelleCurtis GittensT. C. Nicholas GrahamPublished in: GEM (2019)
Keyphrases
- lightweight
- cognitive architecture
- human behaviour
- cognitive model
- development environments
- information processing
- skill acquisition
- computational models
- computational model
- development environment
- virtual agents
- cognitive architectures
- general intelligence
- communication infrastructure
- case study
- intelligent behavior
- cognitive processes
- symbolic knowledge
- tour guide robot
- knowledge structures
- video games
- artificial intelligence
- databases
- human cognition
- development process
- wireless sensor networks
- machine learning