Game-based Learning: Acquiring Supply Chain Management Skills Through Playing Computer Games.
Michael GanskeKatherina MeißnerJulia RieckPublished in: GI-Jahrestagung (2021)
Keyphrases
- computer games
- supply chain management
- game based learning
- game design
- higher order thinking skills
- educational games
- game play
- game developers
- supply chain
- school education
- video games
- game playing
- online game
- games based learning
- serious games
- electronic commerce
- game development
- dynamic pricing
- digital games
- digital game based learning
- board game
- trading agents
- object oriented
- metadata
- software development
- mobile learning
- hong kong
- empirical evidence
- learning outcomes
- mobile phone
- learning process
- learning environment