Improving learning outcomes by designing engaging educational tools.
John CaseyNilufar BaghaeiKalpana NandPublished in: FIE (2014)
Keyphrases
- learning outcomes
- educational tools
- educational games
- learning experience
- e learning
- learning environment
- learning processes
- collaborative learning
- game based learning
- open ended
- video games
- educational video games
- learning tools
- university students
- cognitive load
- procedural knowledge
- serious games
- learning styles
- pedagogical agents
- learning objectives
- students learning
- computer science courses
- case study
- learning process
- learning goals
- learning gains
- individual differences
- computer games
- content analysis
- instructional design
- machine learning