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Designing for Storyliving Experiences: : Tinker, A Case Study.

Lou WardCristopher DavidLara Bucarey
Published in: SIGGRAPH Immersive Pavilion (2021)
Keyphrases
  • case study
  • learning from experience
  • training data
  • lower bound
  • mobile robot
  • test bed
  • data sets
  • real world
  • social networks
  • e learning
  • object recognition
  • artificial neural networks
  • trade off
  • management system