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Signed Distance Transform Using Graphics Hardware.

Christian SiggRonald PeikertMarkus H. Gross
Published in: IEEE Visualization (2003)
Keyphrases
  • graphics hardware
  • signed distance
  • volume rendering
  • real time
  • processing speed
  • level set
  • texture mapping
  • image based rendering
  • euclidean distance
  • graphics processing units
  • three dimensional