A Pac-Man Game on Campus Using GPS Location Information and Shortest Path Algorithm.
Mei-Yi WuShang-Rong TsaiJing-Chun WangYu-Chen ChuangPublished in: DIGITEL (2010)
Keyphrases
- location information
- pac man
- shortest path algorithm
- shortest path
- location based services
- game tree search
- wifi
- global positioning system
- optimal solution
- road network
- location aware
- location tracking
- sensor data
- location privacy
- game playing
- mobile devices
- evaluation function
- monte carlo
- position information
- upper bound
- google maps
- data collection
- sensor networks