Development and Stress Test of a New Serious Game for Food Operations and Supply Chain Management: Exploring Students' Responses to Difficult Game Settings.
Davide MezzogoriGiovanni RomagnoliFrancesco ZammoriPublished in: APMS (2) (2023)
Keyphrases
- serious games
- supply chain management
- game development
- game based learning
- design principles
- supply chain
- game play
- game engine
- video games
- game design
- educational games
- strategic decision making
- game mechanics
- virtual environment
- computer games
- mobile games
- learning scenarios
- digital games
- adventure game
- learning experience
- electronic commerce
- learning environment
- learning processes
- development process
- secondary school
- communication skills
- control group
- higher education
- game playing
- hong kong
- learning styles
- e learning
- distance learning
- data mining
- software engineering
- rfid technology
- mobile phone
- learning activities
- learning outcomes