Cyberlearning and Augmented Reality in STEM Education.
Mojgan Matloob HaghanikarPublished in: GEM (2019)
Keyphrases
- augmented reality
- learning games
- virtual objects
- markerless
- mixed reality
- human computer interaction
- virtual reality
- e learning
- higher education
- head mounted display
- promising experimental results demonstrate
- mobile augmented reality
- molecular structures
- multi user
- live video
- user interface
- real scenes
- real environment
- camera tracking
- distance learning
- computer generated images
- mobile learning
- x ray
- computer generated imagery
- image registration