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Wearable haptic gaming using vibrotactile arrays.
Adam R. Tindale
Michael Cumming
Hudson Pridham
Jessica Peter
Sara Diamond
Published in:
Mobile HCI (2014)
Keyphrases
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virtual environment
haptic interaction
augmented reality
virtual reality
haptic device
sensor networks
ambient intelligence
activity recognition
haptic feedback
high fidelity
low cost
wearable devices
computer games
human computer interaction
serious games
gesture recognition
visual feedback
computer graphics
cellular phone
video games
physical activity
virtual world
ubiquitous computing
game players
artificial intelligence