Wearable haptic gaming using vibrotactile arrays.
Adam R. TindaleMichael CummingHudson PridhamJessica PeterSara DiamondPublished in: Mobile HCI (2014)
Keyphrases
- virtual environment
- haptic interaction
- augmented reality
- virtual reality
- haptic device
- sensor networks
- ambient intelligence
- activity recognition
- haptic feedback
- high fidelity
- low cost
- wearable devices
- computer games
- human computer interaction
- serious games
- gesture recognition
- visual feedback
- computer graphics
- cellular phone
- video games
- physical activity
- virtual world
- ubiquitous computing
- game players
- artificial intelligence