Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience.
Marusa LevstekSarah PapworthAndy T. WoodsLucy ArcherIqra ArshadKlaus DoddsJuliet S. HoldstockJames BennettPolly DaltonPublished in: Comput. Hum. Behav. (2024)
Keyphrases
- augmented reality
- virtual reality
- virtual environment
- multi user
- mixed reality
- virtual objects
- human computer interaction
- virtual world
- learning environment
- markerless
- real environment
- user interface
- mobile augmented reality
- head mounted display
- climate change
- real scenes
- molecular structures
- video games
- real objects
- learning games
- computer animation
- computer generated images
- fiducial markers
- tangible interaction
- computer generated imagery
- promising experimental results demonstrate