Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic.
Robert LeebDoron FriedmanGernot R. Müller-PutzReinhold SchererMel SlaterGert PfurtschellerPublished in: Comput. Intell. Neurosci. (2007)
Keyphrases
- brain computer interface
- virtual environment
- brain signals
- motor learning
- motor imagery
- virtual reality
- virtual world
- signal processing
- multi user
- computer graphics
- eeg signals
- physical environment
- collision detection
- synthetic characters
- control system
- serious games
- learning processes
- real environment
- role play
- real time
- eeg data
- virtual objects
- computer vision