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Assessing Social Text Placement in Mixed Reality TV.
Florian Mathis
Xuesong Zhang
Mark McGill
Adalberto L. Simeone
Mohamed Khamis
Published in:
IMX (2020)
Keyphrases
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mixed reality
augmented reality
digital museum
distance learning
computer generated imagery
virtual world
intelligent environments
social media
real world
reinforcement learning
dynamic environments
action recognition
ambient intelligence
virtual humans