Using Artificial Boundaries in the Game of Go.
Ling ZhaoMartin MüllerPublished in: Computers and Games (2008)
Keyphrases
- computer games
- video games
- game theory
- game theoretic
- game playing
- nash equilibria
- virtual world
- educational games
- nash equilibrium
- pursuit evasion
- database
- game tree search
- game based learning
- object boundaries
- real world
- serious games
- search algorithm
- information systems
- game development
- imperfect information
- stochastic games
- board game
- real time strategy games
- cooperative game
- two player games
- role playing
- real time