Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour.
Donghee ShinPublished in: Behav. Inf. Technol. (2022)
Keyphrases
- augmented reality
- learning games
- user interface
- virtual reality
- virtual objects
- human computer interaction
- mixed reality
- markerless
- multi user
- mobile augmented reality
- end users
- user experience
- camera tracking
- promising experimental results demonstrate
- expert systems
- head mounted display
- video games
- game design
- field of view
- computer generated images
- fiducial markers
- computer games
- computer generated imagery
- computer vision