GPU-Assisted High Quality Particle Rendering.
Deukhyun ChaSungjin SonInsung IhmPublished in: Comput. Graph. Forum (2009)
Keyphrases
- high quality
- graphics hardware
- real time
- high fidelity
- cluster of workstations
- real time rendering
- ground truth
- graphics processors
- low quality
- ray casting
- gpu implementation
- higher quality
- parallel implementation
- parallel computing
- volume rendering
- highly accurate
- image quality
- graphics processing units
- image based rendering
- d scene
- depth map
- gpu accelerated
- parallel computation
- parallel processing
- implicit surfaces
- volume data
- computer graphics
- general purpose
- data sets