Login / Signup
Non-Line-of-Sight Reconstruction using Efficient Transient Rendering.
Julian Iseringhausen
Matthias B. Hullin
Published in:
CoRR (2018)
Keyphrases
</>
three dimensional
high quality
image reconstruction
cost effective
image processing
decision trees
image sequences
data structure
super resolution
lightweight
computationally efficient
computer graphics
d scene
computationally expensive
reconstruction error
ray tracing