Scalable interest management using interest group based filtering for large networked virtual environments.
Seunghyun HanMingyu LimDongman LeePublished in: VRST (2000)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- physical environment
- computer graphics
- virtual objects
- information systems
- virtual characters
- role play
- natural interaction
- interaction model
- real environment
- virtual humans
- virtual learning environments
- serious games
- learning processes
- real time
- social skills
- physical space
- group members