Weaving the Strands: Tangible Board Game Design for Integrated and Collaborative ESL/EFL Learning.
Lingde KongMichael HornPublished in: ICLS (2020)
Keyphrases
- game design
- learning games
- experiential learning
- learning process
- learning algorithm
- learning systems
- language learning
- board game
- video games
- digital games
- computer assisted language learning
- online learning
- learning theories
- elementary school
- game play
- game development
- game engine
- english as a foreign language
- playing games
- game based learning
- educational games
- learning community
- student learning
- attitudes toward
- computer games
- statistically significant
- collaborative learning
- case study