Optimization of an Evaluation Function of the Four-Sided Dominos Game Using a Genetic Algorithm.
Nirvana S. AntonioCicero Ferreira Fernandes Costa FilhoMarly Guimarães Fernandes CostaPublished in: IEEE Trans. Comput. Intell. AI Games (2013)
Keyphrases
- evaluation function
- two player games
- genetic algorithm
- monte carlo tree search
- computer chess
- alpha beta pruning
- game tree search
- monte carlo search
- minimax search
- game tree
- general game playing
- human players
- optimization method
- real coded
- optimization problems
- optimization algorithm
- alpha beta
- iterative deepening
- temporal difference learning
- immune genetic algorithm
- temporal difference
- game theory
- branching factor
- educational games
- td learning
- optimality criterion
- differential evolution
- fitness function
- computer games
- game design
- heuristic search algorithms
- state action
- heuristic function
- game theoretic
- nash equilibrium
- metaheuristic
- multi objective
- search algorithm