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Towards a requirements language for modeling emotion in videogames.
Gonçalo Miguéis
João Araújo
Ana Moreira
Published in:
SAC (2019)
Keyphrases
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video games
modeling language
programming language
learning experience
facial expressions
text to speech synthesis
machine learning
game design
educational games
authoring tool
game play
computer games
specification language
learning tools
game based learning
interaction model
commercial games
social interaction