Algorithms and analyses: pre-reckoning algorithm for distributed virtual environments.
Thomas P. DuncanDenis GracaninPublished in: WSC (2003)
Keyphrases
- learning algorithm
- virtual environment
- times faster
- worst case
- significant improvement
- computational complexity
- computational cost
- optimal solution
- theoretical analysis
- k means
- virtual world
- computationally efficient
- convergence rate
- distributed breakout
- space complexity
- data structure
- real world
- objective function
- np hard
- computer vision