Evolving hypernetworks for game-playing agents.
Christian CarvelliDjordje GrbicSebastian RisiPublished in: GECCO Companion (2020)
Keyphrases
- game playing
- opponent modeling
- multi player
- game players
- multi agent
- multi agent systems
- general game playing
- temporal difference learning
- game tree search
- autonomous agents
- intelligent agents
- imperfect information
- video games
- world class
- multiple agents
- game tree
- human players
- tic tac toe
- attitudes toward
- software agents
- cooperative
- adventure game
- multiagent systems
- learning outcomes
- social welfare
- game theoretic
- board game
- resource allocation