Real-Time Volume Editing on Low-Power Virtual Reality Devices.
Iordanis E. EvangelouAnastasios GkaravelisGeorgios PapaioannouPublished in: VISIGRAPP (1: GRAPP) (2023)
Keyphrases
- virtual reality
- low power
- low power consumption
- low cost
- real time
- high speed
- power consumption
- vlsi architecture
- virtual environment
- interactive virtual
- augmented reality
- computer graphics
- three dimensional
- virtual reality environments
- high power
- single chip
- virtual world
- signal processor
- embedded systems
- virtual reality technology
- logic circuits
- wireless transmission
- visual data mining
- vlsi circuits
- high definition television
- collaborative virtual environments
- digital signal processing
- computer animation
- cmos technology
- virtual humans
- virtual museum
- digital camera
- multi sensory
- processing capabilities
- image sensor
- mobile devices
- tangible user interface
- gate array
- mixed signal
- vision system
- signal processing
- computer vision