Java Micro Edition and Adobe Flash Lite for arcade-style mobile phone game development: a comparative study.
Alex KollerGreg FosterMadeleine WrightPublished in: SAICSIT (2008)
Keyphrases
- mobile phone
- game development
- quick reference
- key features
- game engine
- mobile devices
- mobile learning
- educational games
- video games
- path finding
- serious games
- easy to follow
- mobile users
- computer games
- source code
- smart phones
- development process
- object oriented
- game based learning
- mobile phone users
- database design
- mobile technologies
- database applications
- game design
- virtual environment
- game play
- mobile applications
- lightweight
- small screen
- social network analysis