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A system to measure, control and minimize end-to-end head tracking latency in immersive simulations.
Giorgos Papadakis
Katerina Mania
Eftichios Koutroulis
Published in:
VRCAI (2011)
Keyphrases
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end to end
head tracking
congestion control
video camera
virtual reality
head motion
real time
high quality
multiple cues
head movements
similarity measure
particle filter
virtual environment
depth images