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A system to measure, control and minimize end-to-end head tracking latency in immersive simulations.

Giorgos PapadakisKaterina ManiaEftichios Koutroulis
Published in: VRCAI (2011)
Keyphrases
  • end to end
  • head tracking
  • congestion control
  • video camera
  • virtual reality
  • head motion
  • real time
  • high quality
  • multiple cues
  • head movements
  • similarity measure
  • particle filter
  • virtual environment
  • depth images