The Independent Production of Culture: A Digital Games Case Study.
Chase Bowen MartinMark DeuzePublished in: Games Cult. (2009)
Keyphrases
- digital games
- case study
- digital game based learning
- educational games
- game play
- educational contexts
- educational tool
- game design
- serious games
- real world
- video games
- learning tools
- learning environment
- machine learning
- computer games
- learning systems
- learning activities
- software engineering
- information technology
- database systems