The Effect of Scenario-Epistemic Game on Higher Order Thinking Skills among High School Chemistry Students in Malaysia.
Kho Pui WunJamalludin HarunPublished in: LaTiCE (2017)
Keyphrases
- high school
- high school students
- science classroom
- college students
- conceptual understanding
- grade students
- science teachers
- higher order thinking skills
- computer games
- attitudes toward
- game based learning
- project based learning
- science students
- middle school
- deaf students
- classroom teaching
- statistically significant
- game playing
- virtual world
- virtual environment
- digital games
- serious games
- introductory programming
- college level