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Vibration and Subsequent Collision Simulation of Finger and Object for Haptic Rendering.
Shoichi Hasegawa
Yukinobu Takehana
Alfonso Balandra
Hironori Mitake
Katsuhito Akahane
Makoto Sato
Published in:
EuroHaptics (2) (2014)
Keyphrases
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high fidelity
collision detection
virtual environment
deformable objects
haptic interaction
computer graphics
surgical simulation
bounding box
high quality
complex objects
d objects
data objects
real time
rigid body
real world objects
position and orientation
target object
texture mapping