Creativity and competitiveness in polyomino-developing game playing agents.
Daniel A. AshlockJeremy GilbertPublished in: CIG (2013)
Keyphrases
- game playing
- opponent modeling
- multi player
- game players
- multi agent systems
- multi agent
- cooperative
- autonomous agents
- general game playing
- multiagent systems
- multiple agents
- tic tac toe
- game tree search
- video games
- software agents
- imperfect information
- game tree
- temporal difference learning
- intelligent agents
- attitudes toward
- world class
- human players
- learning outcomes
- coalition formation
- adventure game
- game theoretic
- social welfare
- learning experience
- machine learning