Applicability of the semiotic inspection method in interactive electronic games.
Aron Daniel LopesCristiano MacielVinícius Carvalho PereiraPublished in: IHC (2015)
Keyphrases
- high accuracy
- cost function
- synthetic data
- detection method
- high precision
- classification method
- significant improvement
- experimental evaluation
- classification accuracy
- support vector machine
- video games
- dynamic programming
- preprocessing
- objective function
- data sets
- markov random field
- theoretical analysis
- support vector machine svm
- computational cost
- prior knowledge
- fully automatic