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Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs.

Nadia BarberisMarco CannavòSebastiano CostaFrancesca Cuzzocrea
Published in: Behav. Inf. Technol. (2022)
Keyphrases
  • computer vision
  • positive and negative
  • database
  • information retrieval
  • social networks
  • image processing
  • image segmentation
  • user interface
  • software engineering
  • human activities
  • decision process
  • flow patterns