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Bokeh Rendering with a Physical Lens.
Xin Liu
Jon G. Rokne
Published in:
PG (Short Papers) (2012)
Keyphrases
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real time
high fidelity
high quality
real world
computer graphics
ambient occlusion
image based modeling
image generation
d scene
computer vision
image sequences
case study
website
virtual reality
image synthesis
learning algorithm
volume rendering
ray tracing
neural network
databases
rendered images
data sets