What Hinders Teachers in Using Computer and Video Games in the Classroom? Exploring Factors Inhibiting the Uptake of Computer and Video Games.
Young-Kyun BaekPublished in: Cyberpsychology Behav. Soc. Netw. (2008)
Keyphrases
- video games
- middle school
- game based learning
- authoring tool
- educational games
- learning experience
- game play
- game playing
- mathematics learning
- game design
- learning tools
- computer games
- helping students
- learning environment
- mathematics education
- commercial games
- serious games
- teaching methods
- digital games
- game development
- professional development
- computer skills
- learning process
- computer supported collaboration
- technology enhanced
- middle school students
- role playing game
- classroom environment
- multimedia
- learning algorithm