Developing game AI agent behaving like human by mixing reinforcement learning and supervised learning.
Shohei MiyashitaXinyu LianXiao ZengTakashi MatsubaraKuniaki UeharaPublished in: SNPD (2017)
Keyphrases
- reinforcement learning
- supervised learning
- multi agent
- action selection
- game ai
- human players
- learning agent
- multi agent systems
- temporal difference
- computer controlled
- machine learning
- reward function
- intelligent agents
- kernel based learning
- state space
- reward signal
- learning algorithm
- multiple agents
- human users
- human subjects
- computer games
- markov decision processes
- multiagent systems
- training set
- learning tasks
- software agents
- agent receives
- social networks
- semi supervised
- dynamic programming
- learning process
- agent learns
- high level